Shorrock Pacific Ventures is a consulting business established to help people and companies create the products that educate, entertain and bring value to the world.
Who am I? I am just finished an "encore" career opportunity with Penumbra, Inc, working on video and interactive Virtual Reality projects related to mindfulness, stress reduction and relaxation exercises. As an experienced software executive and producer I always test, play and use the products created by the teams with whom I work.
I was born in Tokyo to missionary educator parents and have had a wonderful career in international business and software development. I had circled the globe by the time I was seven, and value diversity in beliefs, culture and experiences. More important facts about me at this stage of life are that I'm grandfather, active in the lives of my granddaughters, taking care of them before and after school three to four times a week. I'm also active in my community as an avid swimmer and in my local church. To stay fit, I play Mahjong, card and board games regularly with friends and family!
Why work with me? My jobs have been creative in nature, filled with purpose, and related to making or bringing digital products to schools or people playing at home. I began managing people early in my career and have been described as earnest and sincere in my desire to succeed with others. I have always been forward-thinking and looked for work based on social, technical, educational and entertainment trends of the day - from the early PC era, to gaming consoles, evolving into internet delivery of content to a multiplicity of electronic devices. Working with people who are structural, analytical, innovative and social required me to be perceptive, tactful and supportive to the people and teams that reported to me. I thrive on working with others and helping them accomplish their dreams.
Simulated Reality
A dynamic team of creative professionals and game development experts dedicated to harnessing immersive technologies to enhance storytelling. A California company founded by former employees of Sony Pictures Studios.
Simulated Reality passion lies in crafting never-seen-before cutting-edge art installations for our clients, delivering unique and impactful immersive experiences that captivate audiences around the globe. www.simulatedreality.io
Partis Solutions, offering M & A and management to gaming companies, I provided analysis for software development practices and evaluated game studios for acquisition.
Sixense, Inc created immersive products that improve lives, in healthcare and training. Company sold to Penumbra, Inc, who then brought me in on a full-time basis to help produce VR content.
Montessori in my Home offers engaging Early Childhood and Elementary Video Lessons to Support Independent Learning. Run by two "master" Montessori teachers, this site provides activities for both children and parents to work and learn together in this pandemic period. "Follow the Child" is the defining philosophy of this wonderful site.
Career Innovation:
● Studied and implemented theory of disruptive innovation based on contemporary theories of game thinking and system design to develop products that people need and want
● Delivered innovative products over career that never existed before, based on the emergence of new technologies over last 40 years:
relaxation experiences for Penumbra, Inc
Fate smiled on me the day I was born in Tokyo Japan! My brothers and sisters and I had the privilege to grow up in Tokyo, with years also spent in Seoul, Korea, Geneva, Switzerland, and New Haven, Connecticut. Ultimately, my family moved to Goleta, California, just north of Santa Barbara, where I spent my high school years.
I studied Japanese at the University of California, Santa Cruz and majored in Politics and East Asian Studies. Politics is nothing more than the study of problems and solving them, (common to game development), and my understanding of Japanese culture catapulted my career into high gear at Broderbund Software, where Broderbund formed a JV with 11 Japanese companies to bring PC games to the US market. From there I got recruited to Sega Enterprises which lead to lifetime friendships and years in gaming, starting with the Genesis years, through the Sega Channel (games over satellite & cable) and then with Sega Toys when I was with Leapfrog making interactive educational reading books to teach English. Perhaps my greatest reward working has been knowing that I succeeded in delivering well over one million Leapads into the Japanese consumer market!
Please reach out if you have a project or idea you would like to talk about! You've already built it in the future, I just need to help you get there!
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